Scenarios
Game scripts move projections before a single snap. Pick a scenario, shootout, blowout, bad weather, short week, and see how it shifts median, ceiling, and floor by position, with the historical sample and confidence tier behind each number.
ℹEffect multipliers from the historical signal library where a measured effect exists; directional estimates elsewhere, labeled as such. Raw historical splits are partially priced into Vegas already; residual versions arrive with prop history.
What do these terms mean?
Measured / Directional
Measured means the effect is backed by a historical signal with a real sample size. Directional (or Estimate) means a reasoned estimate not yet backed by a measured signal, so treat it with caution.
Scenario multiplier
How much a game scenario shifts a position's median, ceiling, or floor, shown as a percent change versus a neutral baseline game.
Strong / Moderate / Thin
Confidence in a signal by sample size: Strong is well-supported, Thin is suggestive only.
Pick a game scenario:
High game total (47.5+): pace and pass volume up
Measured effectBacked by a historical signal with a sample size and tier below.
QBSTRONG
Median+3.2%Ceiling+5.1%Floor+1.9%
historical signal (n=1002, STRONG)
RBSTRONG
Median+0.7%Ceiling+1.1%Floor+0.4%
historical signal (n=1767, STRONG)
WRSTRONG
Median+1.8%Ceiling+2.9%Floor+1.1%
historical signal (n=2848, STRONG)
TESTRONG
Median+1.5%Ceiling+2.4%Floor+0.9%
historical signal (n=1070, STRONG)